Struckd, a mobile app with over 3 million games created, expanded its platform with Struckd Studio—a desktop product blending intuitive no-code tools and advanced features for experienced users, enabling anyone to create 3D games effortlessly. I led the end-to-end design from concept to launch and established the strategic foundation to shape future development.
Go Go Bots is a fast-paced game that allows players to test their logic by completing a series of climbing challenges. Players can choose from one of five robot characters and play in solo or multiplayer mode, competing against others to complete climbing routes in the fastest time possible. As a game designer, I crafted an engaging play experience, fine-tuning level pacing, challenge design, and moment-to-moment polish to ensure that every interaction felt responsive, satisfying, and fun.
At Unified Field, I worked on interactive exhibits for Dogs! A Science Tail, a traveling exhibition that explores the science, history, and enduring human–dog bond. The experience blends storytelling with tactile exploration, inviting visitors to learn through play. I translated rich narratives into intuitive, touch-based interfaces through high-fidelity visualization, and interactive prototypes that brought key moments to life.