Staff Designer @ Adobe

Staff Designer @ Adobe

I’m a product designer, technologist, and game developer based in Brooklyn, New York. I create engaging and delightful experiences centered on empowering creativity, contextual immersion, and lifelong play.

I’m a product designer, technologist, and game developer based in Brooklyn, New York. I create engaging and delightful experiences centered on empowering creativity, contextual immersion, and lifelong play.

I’m a product designer, technologist, and game developer based in Brooklyn, New York. I create engaging and delightful experiences centered on empowering creativity, contextual immersion, and lifelong play.

I'm currently a Staff Designer at Adobe, 3D & Immersive. Previously, I’ve had the privilege of working with industry leaders such as Unity Technologies, Meta, Tiktok, Google, Peloton Interactive and more.

I'm currently a Staff Designer at Adobe, 3D & Immersive. Previously, I’ve had the privilege of working with industry leaders such as Unity Technologies, Meta, Tiktok, Google, Peloton Interactive and more.

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Selected Works

Selected Works

Selected Works

Adobe

Adobe

2024 - current

2024 - current

Adobe x Android XR

Adobe x Android XR

Adobe x Android XR

Since joining Adobe in Summer 2024, I’ve been leading the design of a next-generation creation experience that empowers creators to tell immersive stories. The project is a collaboration with Google, built on their newly released Android XR platform, pushing the boundaries of spatial media and reimagining how social content is created and shared.

Since joining Adobe in Summer 2024, I’ve been leading the design of a next-generation creation experience that empowers creators to tell immersive stories. The project is a collaboration with Google, built on their newly released Android XR platform, pushing the boundaries of spatial media and reimagining how social content is created and shared.

Unity Technologies

Unity Technologies

2022

2022

GUM

GUM

GUM

GUM is Unity’s first Consumer XR product—a no-code AR creation app empowering social media creators on TikTok and Instagram to build interactive 3D scenes and share them as videos. I led the design of three key workstreams—AR manipulation, interactivity, and scene remix. Through hands-on prototyping and strategic guidance, I helped the leadership navigate uncertainty and keep the team focused on delivering core value to our audience.

GUM is Unity’s first Consumer XR product—a no-code AR creation app empowering social media creators on TikTok and Instagram to build interactive 3D scenes and share them as videos. I led the design of three key workstreams—AR manipulation, interactivity, and scene remix. Through hands-on prototyping and strategic guidance, I helped the leadership navigate uncertainty and keep the team focused on delivering core value to our audience.

Unity Technologies

Unity Technologies

2023

2023

Struckd Studio

Struckd Studio

Struckd Studio

Struckd, a mobile app with over 3 million games created, expanded its platform with Struckd Studio—a desktop product blending intuitive no-code tools and advanced features for experienced users, enabling anyone to create 3D games effortlessly. I led the end-to-end design from concept to launch and established the strategic foundation to shape future development.

Peleton Interactive

Peleton Interactive

2021

2021

Lanebreak

Lanebreak

Lanebreak

Lanebreak transforms stationary bike workouts into an engaging game-like experience where riders control a virtual wheel by adjusting resistance across different lanes tied to music and challenges. I designed the scoring system and explored new gameplay mechanics aimed at boosting user delight and social engagement, helping make workouts more fun and motivating.

Lanebreak transforms stationary bike workouts into an engaging game-like experience where riders control a virtual wheel by adjusting resistance across different lanes tied to music and challenges. I designed the scoring system and explored new gameplay mechanics aimed at boosting user delight and social engagement, helping make workouts more fun and motivating.

SharkNinjia

SharkNinjia

2020

2020

SharkClean® App Redesign

SharkClean® App Redesign

SharkClean® App Redesign

Shipping the flagship UltraClean Mode in the SharkClean® app, transforming home cleaning and enhancing user experience. I led the design to evolve the product from impressive cleaning tools into bona fide cleaning partners—proactive, intuitive, and reliable. The redesigned app holds a 4.8 rating on the App Store, reflecting strong user satisfaction.

Shipping the flagship UltraClean Mode in the SharkClean® app, transforming home cleaning and enhancing user experience. I led the design to evolve the product from impressive cleaning tools into bona fide cleaning partners—proactive, intuitive, and reliable. The redesigned app holds a 4.8 rating on the App Store, reflecting strong user satisfaction.

Google

Google

2019

2019

Wear OS Design Guidelines

Wear OS Design Guidelines

Wear OS Design Guidelines

Android Wear aimed to define a interface system that could scale across a wide range of smartwatch screens and use cases, prioritizing minimalism, clarity, and context-aware design. I contributed to the development of core design guidelines, helping shape a consistent and flexible design language for Wear OS and its partners.

Android Wear aimed to define a interface system that could scale across a wide range of smartwatch screens and use cases, prioritizing minimalism, clarity, and context-aware design. I contributed to the development of core design guidelines, helping shape a consistent and flexible design language for Wear OS and its partners.

Meta

Meta

2019

2019

GO GO BOTS

GO GO BOTS

GO GO BOTS

Go Go Bots is a fast-paced game that allows players to test their logic by completing a series of climbing challenges. Players can choose from one of five robot characters and play in solo or multiplayer mode, competing against others to complete climbing routes in the fastest time possible. As a game designer, I crafted an engaging play experience, fine-tuning level pacing, challenge design, and moment-to-moment polish to ensure that every interaction felt responsive, satisfying, and fun.

California Science Center

California Science Center

2018

2018

Dogs! A Science Tail

Dogs! A Science Tail

Dogs! A Science Tail

At Unified Field, I worked on interactive exhibits for Dogs! A Science Tail, a traveling exhibition that explores the science, history, and enduring human–dog bond. The experience blends storytelling with tactile exploration, inviting visitors to learn through play. I translated rich narratives into intuitive, touch-based interfaces through high-fidelity visualization, and interactive prototypes that brought key moments to life.

Jetblue

Jetblue

2017

2017

JetBlue Junior PlaySpace

JetBlue Junior PlaySpace

JetBlue Junior PlaySpace

JetBlue Junior PlaySpace at JFK T5 terminal—a digital play area designed to entertain young travelers through motion, touch, and joyful discovery. I focused on visual design, animation, creating playful interfaces and motion behaviors that felt pleasing and inviting.

JetBlue Junior PlaySpace at JFK T5 terminal—a digital play area designed to entertain young travelers through motion, touch, and joyful discovery. I focused on visual design, animation, creating playful interfaces and motion behaviors that felt pleasing and inviting.

kzhu0827@gmail.com

Made in Brooklyn, New York, 2024

kzhu0827@gmail.com

Made in Brooklyn, New York, 2024

kzhu0827@gmail.com

Made in Brooklyn, New York, 2024